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killas guide to easy skinning

Click the planar map button, and click on edit again. What this has done is taken the faces from the mess we had before and fitted them squarly inside the boundary, with the verctices selected in red. At the top are buttons that are similar to those we use for modelling; move, rotate, scale, mirror. There are also zoom and pan buttons at the bottom.

With these buttons we can move our vertecies around untill they fit into a part of the skin. Keep an eye trained on the Perspective view while moving vertcies around.

After a little while of moving the vertices about I seem to have come up with a decent fit, note the engine grail at the back and the driver's hatch at the front, and that's pretty much all there is to it really. You need a good eye and plenty of patience because it's all just moving bits around and seeing if it fits!

Once I had done to top of the chassis, I selected the side and clicked Planar Map, and moves bits around again, and again I found a good fit. I did the same to the other side and kept going with all the bits. Some good bits of advice, once you have finished a section like the chassis, convert it to editable mesh again so you dont loose your mapping work if you decide to remodel it a bit. Also if the bit you are mapping goes badly wrong, you can simply click the planar map button and start again on those faces!

Proceed to Part 5