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killas guide to easy skinning

Here we go. Time taken to get it here: about half an hour. one last thing and the skinning is complete. the treads!

The treads are a different texture file, they have to be so they can "move" when the tank moves in game. Get your tread texture and apply it to the treads, just like you applied the skin to the tank, but this time click the vertex material tab. drop the box under Stage 0 Mapping and select Linear Offset, then type into the args box: VPerSec=1

Apply the tread texture. The best way of making this texture fit is by applying UVW Mapping modifier, select 'box' and fiddle with the length, width and height untill it fits. If you need to you can click the plus sign next to UVW Mapping and rotate the gizmo, that is if the texture is sideways!

Is That All?