News
   Forums

   Tank Building
   Tank Boning
   Tank Skinning
   Basic Animation



























Ok, nearly done. Now we have our bones in place we need to link them to the tank and make sure that their geometrys are not exported. Using the same linking methods we used earlier, link the bones into the heirachy. Be carfull what you link to what. If you have a smoke bone on the turret, it should be linked to the turret. The muzzle bone should be linked to the barrel, etc. Once everything is linked, hit the 'H' key to check your subtree. The CHASSIS should always be at the top of your tree, and everything else linked under that.

Still wondering why I make my bones bright green? It's in case I forget this next step (and forehead slappingly stupid enough, I often do) which is to switch off "Export Geometry" on the bones. This is so your bones don't show up in game, so when I forget my tank ends up covered in bright green dots. Select all your bones and to go the utilities tab (hammer) and click the W3D Tools button. In the Object Export Options rollout that appears below, UNCHECK the Export Geometry box. Leave the Export Transform box checked.

SAVE IT!

Now you tank is pretty much done. You can now make damaged and destroyed models for it too, which is fun! (Remember to save your damaged models as separate files, or you'll be doing more than slapping your forehead!) But before you can use them in Generals, you need to export them. Click on File>Export. Choose an export name, say, avleopard.w3d (hint hint) and click save. The export options window pops up, just click ok. If you have a damaged one export that too, as avleopard_d.w3d for example...

Page 5