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Ok,
we're doing well. Now for the bones. Bones
are simply markers that show to the game
engine where certain parts of the model
are for effects or animation purposes, like
where the end of the gun is or where smoke
is emitted, so for tanks there are not that
many. For infantry, however, bones are used
to animate each part of them so you end
up building a whole skeleton of bones. You
don't need to worry about that though, for
our tank we just need to make a handful
of bones and no animation is needed. A bone
can be any shape, a cube for example. The
habbit I've gotten into is making spheres
with 4 segs (little diamonds :D ) and
then give them a bright green texture so
they stand out, I'll tell you the main reason
for that later, but whatever shape you make
a bone the number of polys in it doesn't
matter because it's geometry wont be exported,
another thing we'll cover later in this
tutorial.
The
name of the bone tells the game what bone
it is. The names of bones are defined in
the INI so you should check with the INI
editor in your team what (s)he wants the
bones to be called. for this tutorial I'm
going to copy the bone names of the USA
Crusader tank. Once you've made a bone,
name it TURRETMS01 (in caps) and place it
on the end of the gun. This is the muzzle
bone and marks where the shell appears from
when it fires.
In
Generals when a tank takes damage, it can
start to let off some smoke. So a bone is
needed to show where the smoke comes from!
Make some bones named SMOKEXX (where X is
the number, 01, 02 etc.). 5 of these is
usually enough and you can place them anywhere
on your tank. I like to put one on the end
of the barrel too, aaah, smokey barrel!
:)
One
last effect we need to consider. When the
tank moves it leaves behind treadmarks.
So we need to place bones for them too.
We need to be carfull were we put these,
if they're too close together the treadmarks
may show up narrower than the tank and vice
versa. These bones are named TREADFX01 and
02, one for each side of the tank. Place
them right in the middle of the treads (and
on the ground :p )
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