Part 2,
Basic Animation
Here's the
model I'm gonna be animating! Were you expecting
that blasted Leopard again?! Nope, I couldn't
think of many ways to animate that. Whereas
here on my Thunderbird 2 model I'm gonna
aminate it lifting up on it's legs and the
door of the pod dropping open. This is where
this tutorial will vary from the rest, as
you may not have a Thunderbird 2 model to
animate I'll be telling you what I'm doing
rather than telling you what to do. Then
you can incorporate it into your own animation.
The
first thing I'm gonna do is animate a leg
as the body of the plane rises. I have simply
made 4 cylinders inside eachother. Before
the body rises, the first segment of the
leg must touch the floor. So I click and
drag the time slider to frame 20 and press
the Animate button. Then I simply select
the first leg segment and move it to the
floor. You'll notice 2 blue blocks have
appeared on the time scale. These are the
animation keys for the selected object,
and as I animated the leg moving to the
floor RenX automatically placed position
keys at Frame 0 and Frame 20, which state
where the object started and finished. If
the object is rotated these keys hold that
information aswell. RenX will then automatically
generate the animation between these keyframes.
So,
the leg now goes down to the ground, but
when I play the animation the leg is going
down too fast. I want to make it slower.
I select the key at frame 20 and it turns
green (to show it's selected), I drag
it to frame 30 and play it again. That looks
much better. Now it's time for the body to
lift up, starting from frame 30. I select
the body and remaining segments and drag
the slider to frame 40. With the animate
button down again I lift them up until they
reach the end of the first leg segment on
the ground. Notice when I do this the start
key is back at Frame 0. This needs to be
dragged to frame 30. Previewing the animation
the body lifts up faster than the leg was
going down, so the key at frame 40 has to
be moved aswel to slow down the body. I
moved it to frame 50 and it looked ok. Now,
deselecting the second leg segment I moved
to frame 100 and moved the body and remaining
leg segments up. Previewing the animation
again it looks good, but I've run into a
problem: I've run out of frames...
Proceed
to Part 3
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